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Class info

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Post  Gäst Sun Jan 11, 2009 4:01 am

here we go





Muse



Muses use magic to attack enemies or heal/enchant fellow players. Muses use
intelligence as their main stat. Muses use magic staffs or wands. When Muses
reach level 70, they can choose a second job: Mage or Cleric.


  • Mage


Mages are powerful spell casters who cast spells such as Meteorite Flow, Icy
Hailstorm or Staff Stun. They are often used in parties as damage specialists.
They can do a tremendous amount of damage when buffed. Mages do not only add
points in Intelligence, but also in Strength so as to gain more attack power,
defense, HP, and weight limit. Mage only use staff for close fighting.


  • Cleric


Clerics are the supportive branch of Muses. Clerics focus on making their
healing spells and enchantments[buffs] stronger and mostly dependent on parties
to level, but if needed they can summon monsters to attack like an Elemental or
a phantom sword, or can alternatively use summoning capsules. They are also the
most versatile class in the whole game, some players put their stat points
solely on intelligence, others may choose to put on some Strength in order to
hold a shield, or some Sensibility to gain more attack power and to inflict
more critical hits. The Cleric is currently one of the best in pvp when they
get to high levels.

Soldier



Soldiers are melee/ranged fighters, who focus on offense or defense.
Soldiers use strength as their main stat. They party with other classes and provoke
enemies to form a mob of monsters for higher and faster exp gain. Soldiers use
one-handed or two-handed swords, blunt weapons, spears, axes, and shields.
Their second job form is either Knight or Champion.


  • Knight


Knights are the defensive branch of Soldiers. Knights usually use one-handed
weapons and shields and lure large groups of enemies and excel at defeating
single enemies, "bosses," relying on their high defense to do it
safely and pulling huge groups of mobs.


  • Champion


Champions are the offensive branch of Soldiers. Champions usually use
two-handed weapons such as axes, spears and two-handed swords. Champions excel
at destroying many enemies at once, and the axe branch of skills is the one
best trained in PvP. The spear and two-handed sword skill branches use strong
area of effect (AoE) skills to kill multiple enemies at once.

Dealer



Dealers are the money-making class of ROSE. They typically use guns or
launchers in combat, which use bullets and canon balls, because of that dealers
could be rather expensive to level. Dealers are also skilled in crafting items.
The dealers main stat is their concentration, mixed with sensibility. They can
later change classes to become either an artisan (crafting) or bourgeois (money
maker).


  • Artisan


Artisans are the item making branch of Dealers. Artisans can craft
equipment, carts and castle gears, and cut gems. Because most Artisans prefer
to use as many crafting skills as possible instead of fighting skills, they
often focus on speed to accommodate their high chance to inflict critical hits,
which deal three times the normal attack damage. Artisans are most commonly
seen using guns.


  • Bourgeois


The Bourgeois are the money making branch of ROSE. The Bourgeois, or
commonly referred to as Bourgs, focus on finding items and dealing damage.
Bourgs are also known for their strong mercenary summons; of which cost money
to call. Bourgs have gun skills which are especially suited for PvP or launcher
skills which are better suited for PvM. Bourgs deal high damage to single
enemies and have the greatest distance of fire. They are commonly played as
characters who gather materials to make zulie.

Hawker



Hawkers are fast characters, and wear light armor. They base themselves on
dexterity, which is their main statistic that supports damage and dodging.
Hawkers use katars, dual weapons or bows. They can also hide, boost up their
critical rate and attack speed and throw poison knives at their enemies. At
level 70, Hawkers can become Scouts or Raiders.


  • Scout


Hawkers who prefer using bows advance to the Scout job, effectively allowing
the Hawker access to the Scout skill tree which consists of skills that are
involved in the projection of arrows. One skill that is unique to the Scout is
the ability to conjure a Hawk summon, which aids the Scout in the game by
attacking the character's highlighted hostile target. The ability of this hawk
is highly controversial. Scouts are also given active skills that increase
their attack range, as well as dealing additional damage or ailments; all of
these supports are of less effect than those of a cleric."The Strongest in
Range"


  • Raider


Hawkers who prefer katar or dual weapons advance to the Raider job, which
allows them to access skills which mainly inflict damage. There is one skill
unique to this job, stealth, which allows them to become neutral, so no player
nor any monster can kill them.


Last edited by Logic on Sun Jan 18, 2009 3:38 pm; edited 2 times in total

Gäst
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Post  Gäst Sun Jan 11, 2009 4:22 am

it wouldve been probably easier for you to just post the link to Arua Rose's wiki page

Gäst
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Post  Gäst Sun Jan 11, 2009 7:54 am

...i didnt get this of Arua, but yea i could have....but this also save bandwidth for other forum viewers Smile .
Rather then having to go to another link, which it a pain in my opinion, they can just come here.

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Post  Gäst Mon Jan 12, 2009 5:31 pm

You can get 2nd job at lvl 70 not 100 Razz

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Post  Gäst Mon Jan 12, 2009 5:42 pm

yea i was just about to say that, but atleast he put time in to do this. Smile

Apprecated.

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Post  Gäst Mon Jan 12, 2009 6:44 pm

lol yes i know a few errors.

it was late, cut me some slack, ill go edit it xD

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Post  Gäst Sun Jan 18, 2009 2:08 pm

still need to edit the hawker part, its still at lvl 100 for 2nd job xD

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Post  Gäst Sun Jan 18, 2009 3:38 pm

Q.Q ty

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